Adam Chernick

Spatial Computing Software Architect + Applied AI

Building architect turned software architect. 16 years working with 3D assets, 12 years in the AEC industry, 9 years writing code. I recently left AWS's spatial computing team to explore research into 3DGS and World Foundation models. Served on Autodesk's XR Advisory Board. Built partnerships with Unity and Sony. Featured in The New York Times. Spoke at 20+ top conferences including AWE, Autodesk University, MIT, Stanford, and Yale. Unity documentaries, ARM podcast.

Led 3D modeling strategy for World Trade Center 3. Led applied research team at SHoP Architects and HOK. Worked on LaGuardia Airport, Brooklyn Tower, Google/Uber/Atlassian HQs, 111 West 57th, and US embassies for Dept of State. Open-sourced AWS GameLift Streams React Starter. Won MIT Media Lab XR Hackathon (2x) and AECTech (2x). Built and launched SHoP Portal - enterprise AR app for billion-dollar construction projects. Built OD Shift - NYC optometry marketplace reaching over 200 clinics and optometrists. Won AWS Solutions Architect of the Quarter for North America.

Wrote AWS blogs on digital twins, AI-powered construction analysis, and Vision Pro development. Published research in ACADIA, Springer, and RIBA. Obsessed with 3D technology, focused on applied AI and 3D asset processing pipelines at AWS, currently building agentic systems at the intersection of world foundation models and 3DGS.

Fun companies I've worked with: Nike, Google, Disney, Sony, Adobe, Autodesk, Nintendo, Epic Games, Riot Games, McLaren, VW, Audi, Rivian, Twitch, Discord, Uber, Trimble, SideFx, Zillow, Travel and Leisure, CBRE, Clayco (Matterport), AECOM, WPP, Emirates Airlines, Canada Airlines, United Airlines, Bandai Namco, Respawn, and previously: World Trade Center, US Dept of State.