Experiments

These are some of my favorite open source Three.js samples. I'm spending time digging in, extending, combining, and exploring creative new implementations.

Core Experiments

A standalone 3DGS experiment exploring spatial web presentation.

3DGS Semantic Understanding

private

A Spark.js 3DGS scene that projects image-recognition detections back into world-space markers.

360 Depth Map to 3DGS World

private

An editable primitive world generator that exports equirectangular depth maps for downstream world synthesis.

A Gracia WebSDK Three.js sample for exploring streamed 4D Gaussian scenes.

A Spark.js Gaussian world foundation scene with streamed GRACIA 4DGS performers layered into the same experiment.

React Three Fiber

An interactive text fracture scene with animated GLB fragments.

A reflective spatial image gallery with clickable camera transitions.

A stormy cloud scene with physics-driven lightning and camera shake.

A procedural audio-reactive scene inspired by the pmndrs audio analyser demo.

A small scene showing multiple instances from one loaded GLTF asset.

A wind-driven instanced grass shader scene.

A post-processing color grading study using a LUT.

A large procedural ocean plane with animated normals.

The pmndrs enter-portals demo with blended MeshPortalMaterial scenes.

Vanilla Three.js

A raw Three.js environment mapping study with reflection and refraction modes.

A PMREM cubemap material grid inspired by the Three.js example.

Random UV

public

A random UV and dissolve material study inspired by the Three.js shader example.

Games FPS

public

A first-person movement and collision prototype inspired by the Three.js FPS example.